# Key Terms — History & Evolution of Video Games

- Link: https://doss.academy/course-2-game-design-development-principles/unit-1-foundations-of-game-design-gaming-history/lesson-1-history-evolution-of-video-games/key-terms/
- Published: 2026-10-18T12:26:41-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design&
Gaming History / Lesson 1: History & Evolution of Video Games

## Vocabulary focus

Arcade, Console Generation, Hardware Limitation, Vector Graphics, Bit-Depth, Sprite,
Microprocessor, ROM, Home Console, Evolution

## Build your glossary

For each term or concept, write an explanation in your own words and add an example
from this lesson. Check your explanation against the lesson resources.

  |  Term or concept |  My explanation |  Example |  
   |  ________________ |  ________________ |  ________________ |  
 |  ________________ |  ________________ |  ________________ |

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
