# Student Handout — What Makes a Game a Game? Industry Terminology & Acronyms

- Link: https://doss.academy/course-2-game-design-development-principles/unit-1-foundations-of-game-design-gaming-history/lesson-3-what-makes-a-game-a-game-industry-terminology-acronyms/student-handout/
- Published: 2026-10-18T12:27:26-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design&
Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms

## Game Industry Terminology & Acronym Reference.

Name: ____________________ Date: ____________________

## Explore and practice

Direct instruction on game taxonomy, acronym drill game, and terminology mapping
activity.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

HUD, NPC, Hitbox, Hurtbox, FOV, DPS, Cooldown, Aggro, Nerf/Buff, Frame Rate

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
