# Student Handout — Copyright, Trademarks, Creative Commons, & Third-Party Assets

- Link: https://doss.academy/course-2-game-design-development-principles/unit-11-intellectual-property-ethics-drm-in-gaming-c2u11/lesson-1-copyright-trademarks-creative-commons-third-party-assets/student-handout/
- Published: 2026-10-18T12:29:56-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 11: Intellectual Property,
Ethics & DRM in Gaming / Lesson 1: Copyright, Trademarks, Creative Commons, & Third-
Party Assets

## Game Asset Licensing & Creative Commons Matrix.

Name: ____________________ Date: ____________________

## Explore and practice

IP law lecture, Creative Commons license sorting lab, and asset provenance audit.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Copyright, Trademark, Creative Commons, Third-Party Asset, Licensing, Asset Provenance,
Open Source, Intellectual Property, Royalty-Free, Attribution

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.
