# Student Handout — Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)

- Link: https://doss.academy/course-2-game-design-development-principles/unit-3-cs-career-options-pathways-industry-roles-c2u3/lesson-1-roles-in-the-game-industry-designer-developer-artist-sound-designer-qa-producer-indie-dev/student-handout/
- Published: 2026-10-18T12:27:27-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 3: CS Career Options, Pathways&
Industry Roles / Lesson 1: Roles in the Game Industry (Designer, Developer, Artist,
Sound Designer, QA, Producer, Indie Dev)

## Game Studio Pipeline & Role Breakdown.

Name: ____________________ Date: ____________________

## Explore and practice

Industry pipeline overview, studio role matching lab, and career path exploration.
CainOnGames video: Success Has Many Fathers and Failure Is an Orphan (discussion
and analysis).

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Game Designer, Game Developer, Game Artist, Sound Designer, QA Tester, Producer,
Indie Developer, Development Pipeline, Studio Roles, Specialization

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * **Success Has Many Fathers and Failure Is an Orphan**
 * YouTube loads only when you press play.
 * [Watch on YouTube (opens in a new tab)](https://www.youtube.com/watch?v=4XzaRlW2sio)
