# Daily Bell Ringer — Defining Player Experience & Core Loops (Action → Feedback → Improvement)

- Link: https://doss.academy/course-2-game-design-development-principles/unit-4-game-design-core-loop-systems/lesson-1-defining-player-experience-core-loops-action-%e2%86%92-feedback-%e2%86%92-improvement/daily-bell-ringer/
- Published: 2026-10-18T12:27:27-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop &
Systems / Lesson 1: Defining Player Experience & Core Loops (Action → Feedback →
Improvement)

## Before we begin

Draw the core loop diagram for Pac-Man or Space Invaders.

Record your initial thinking. Be ready to explain your reasoning and revisit your
response after the lesson.
