# Student Handout — Reward Systems, Motivators, & Risk vs. Reward

- Link: https://doss.academy/course-2-game-design-development-principles/unit-4-game-design-core-loop-systems/lesson-3-reward-systems-motivators-risk-vs-reward/student-handout/
- Published: 2026-10-18T12:28:05-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop &
Systems / Lesson 3: Reward Systems, Motivators, & Risk vs. Reward

## In-Game Economies & Reward Schedules Handout.

Name: ____________________ Date: ____________________

## Explore and practice

Player psychology lecture, economy design lab, and risk/reward balance exercise.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Intrinsic Motivator, Extrinsic Reward, Risk vs Reward, In-Game Economy, Reward Schedule,
Currency, Resource Management, Variable Ratio, Progression System, Player Psychology

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)

## Lesson assets

### Worksheet: Economy and Terrain Systems

[Open Worksheet: Economy and Terrain Systems (DOCX · new tab)](https://doss.academy/wp-content/uploads/2026/10/doss-economy-terrain.docx)
