# Student Handout — Categories of Game Mechanics & Victory Conditions

- Link: https://doss.academy/course-2-game-design-development-principles/unit-6-game-design-mechanics-rules-documentation/lesson-1-categories-of-game-mechanics-victory-conditions/student-handout/
- Published: 2026-10-18T12:28:06-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, 
Rules & Documentation / Lesson 1: Categories of Game Mechanics & Victory Conditions

## Mechanics & Victory Condition Reference Guide.

Name: ____________________ Date: ____________________

## Explore and practice

Mechanics taxonomy lecture, victory condition analysis lab, and combination exercise.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

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## Use the vocabulary

Game Mechanics, Victory Condition, Movement Mechanic, Combat System, Objective, 
Loss Condition, Mechanics Taxonomy, Primary Mechanic, Secondary Mechanic, Rule Trigger

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)

## Lesson assets

### Worksheet: Unit Attributes and Combat Logic

[Open Worksheet: Unit Attributes and Combat Logic (DOCX · new tab)](https://doss.academy/wp-content/uploads/2026/10/doss-unit-combat-logic.docx)
