# Key Terms — Designing Game Rules & Usability / Player Experience (UX)

- Link: https://doss.academy/course-2-game-design-development-principles/unit-6-game-design-mechanics-rules-documentation/lesson-2-designing-game-rules-usability-player-experience-ux/key-terms/
- Published: 2026-10-18T12:28:06-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, 
Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience(
UX)

## Vocabulary focus

Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity,
Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation

## Build your glossary

For each term or concept, write an explanation in your own words and add an example
from this lesson. Check your explanation against the lesson resources.

  |  Term or concept |  My explanation |  Example |  
   |  ________________ |  ________________ |  ________________ |  
 |  ________________ |  ________________ |  ________________ |

## Resources

 * **Do Gamers Know What They Like?**
 * YouTube loads only when you press play.
 * [Watch on YouTube (opens in a new tab)](https://www.youtube.com/watch?v=gCjHipuMir8)
 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
