# Student Handout — Designing Game Rules & Usability / Player Experience (UX)

- Link: https://doss.academy/course-2-game-design-development-principles/unit-6-game-design-mechanics-rules-documentation/lesson-2-designing-game-rules-usability-player-experience-ux/student-handout/
- Published: 2026-10-18T12:28:06-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, 
Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience(
UX)

## Rulebook Writing & UX Evaluation Checklist.

Name: ____________________ Date: ____________________

## Explore and practice

Rule writing direct instruction, UX clarity audit lab, and playtesting observation
exercise. CainOnGames video: Do Gamers Know What They Like? (discussion and analysis).

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity,
Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * **Do Gamers Know What They Like?**
 * YouTube loads only when you press play.
 * [Watch on YouTube (opens in a new tab)](https://www.youtube.com/watch?v=gCjHipuMir8)
 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
