# Key Terms — Playtesting Logic & Gathering Player Agency Feedback

- Link: https://doss.academy/course-2-game-design-development-principles/unit-7-transferring-a-paper-prototype-into-a-digital-game/lesson-2-playtesting-logic-gathering-player-agency-feedback/key-terms/
- Published: 2026-10-18T12:28:07-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype
into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback

## Vocabulary focus

Playtesting, Player Agency, Non-Biased Feedback, Silent Observation, Playtest Protocol,
User Testing, Feedback Matrix, Qualitative Data, Iterative Design, Usability Issue

## Build your glossary

For each term or concept, write an explanation in your own words and add an example
from this lesson. Check your explanation against the lesson resources.

  |  Term or concept |  My explanation |  Example |  
   |  ________________ |  ________________ |  ________________ |  
 |  ________________ |  ________________ |  ________________ |

## Resources

 * **Fix Design Problems in Four Steps**
 * YouTube loads only when you press play.
 * [Watch on YouTube (opens in a new tab)](https://www.youtube.com/watch?v=DdxAhEocaE0)
