# Student Handout — Playtesting Logic & Gathering Player Agency Feedback

- Link: https://doss.academy/course-2-game-design-development-principles/unit-7-transferring-a-paper-prototype-into-a-digital-game/lesson-2-playtesting-logic-gathering-player-agency-feedback/student-handout/
- Published: 2026-10-18T12:28:46-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype
into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback

## Playtesting Feedback & Observation Matrix.

Name: ____________________ Date: ____________________

## Explore and practice

Playtest protocol presentation, silent playtest observation lab, and feedback synthesis.
CainOnGames video: Fix Design Problems in Four Steps (discussion and analysis).

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Playtesting, Player Agency, Non-Biased Feedback, Silent Observation, Playtest Protocol,
User Testing, Feedback Matrix, Qualitative Data, Iterative Design, Usability Issue

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * **Fix Design Problems in Four Steps**
 * YouTube loads only when you press play.
 * [Watch on YouTube (opens in a new tab)](https://www.youtube.com/watch?v=DdxAhEocaE0)

## Lesson assets

### QA Playtest Feedback Form and Rubric

[Open QA Playtest Feedback Form and Rubric (PDF · new tab)](https://doss.academy/wp-content/uploads/2026/10/doss-playtest-feedback.pdf)

Use the link above to open or print this PDF.
