# Student Handout — Translating Paper Rules into Digital Game Structures

- Link: https://doss.academy/course-2-game-design-development-principles/unit-7-transferring-a-paper-prototype-into-a-digital-game/lesson-3-translating-paper-rules-into-digital-game-structures/student-handout/
- Published: 2026-10-18T12:28:46-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype
into A Digital Game / Lesson 3: Translating Paper Rules into Digital Game Structures

## Paper-to-Digital Logic Translation Guide.

Name: ____________________ Date: ____________________

## Explore and practice

Pseudocode translation demonstration, state machine mapping, and digital engine 
setup.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

Digital Translation, Pseudocode Logic, State Machine, Randomization, Game Engine
Setup, Rule Encoding, Digital Prototype, Variable State, Logic Conversion, Event
Trigger

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
