# Key Terms — Projectiles — Tiles, Collisions and Win Conditions

- Link: https://doss.academy/course-2-game-design-development-principles/unit-7-transferring-a-paper-prototype-into-a-digital-game/lesson-5-projectiles-tiles-collisions-and-win-conditions-c2u7l5/key-terms/
- Published: 2026-10-18T12:28:46-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype
into A Digital Game / Lesson 5: Projectiles — Tiles, Collisions and Win Conditions

## Vocabulary focus

Projectile, tile, collision, win condition, game state

## Build your glossary

For each term or concept, write an explanation in your own words and add an example
from this lesson. Check your explanation against the lesson resources.

  |  Term or concept |  My explanation |  Example |  
   |  ________________ |  ________________ |  ________________ |  
 |  ________________ |  ________________ |  ________________ |

## Resources

 * [Browse the exact module and lesson (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
