# Student Handout — Creating 2D Sprites, Environments, & Tilemaps

- Link: https://doss.academy/course-2-game-design-development-principles/unit-8-visual-design-2d-game-design-game-ui-art/lesson-2-creating-2d-sprites-environments-tilemaps/student-handout/
- Published: 2026-10-18T12:28:47-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game
Design (Game UI & Art) / Lesson 2: Creating 2D Sprites, Environments, & Tilemaps

## 2D Sprite & Tilemap Creation Guide.

Name: ____________________ Date: ____________________

## Explore and practice

Sprite editing software demo, tilemap creation studio, and animation frame exercise.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

2D Sprite, Tilemap, Grid Alignment, Sprite Sheet, Pixel Art, Animation Frame, Collision
Mask, Tileset, Layering, Texture Atlas

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
