# Student Handout — Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)

- Link: https://doss.academy/course-2-game-design-development-principles/unit-8-visual-design-2d-game-design-game-ui-art/lesson-3-game-ui-ux-layout-heads-up-displays-menus-health-bars/student-handout/
- Published: 2026-10-18T12:28:47-04:00
- Author: matthew.leffler@jefferson.kyschools.us

Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game
Design (Game UI & Art) / Lesson 3: Game UI/UX Layout (Heads-Up Displays, Menus, 
Health Bars)

## Game UI/UX Wireframing Template.

Name: ____________________ Date: ____________________

## Explore and practice

HUD layout walkthrough, UI wireframing lab, and user readability test.

## Record your work

Describe what you tried, show your work or attach your artifact, and explain what
your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

## Use the vocabulary

HUD, User Interface (UI), Health Bar, Minimap, Wireframe, Screen Anchor, Layout,
Menu System, Readability, Interactive Element

Use relevant terms above to explain one part of your work.

## Check and reflect

 * I completed the assigned activity and recorded my work.
 * I used lesson vocabulary accurately.
 * I can explain one thing I learned and one question I still have.

## Resources

 * [Open CodeHS course lesson explorer (opens in a new tab)](https://codehs.com/course/21074/explore?lang=en)
