Key Terms — Intellectual Property, Copyright, Fair Use, & Plagiarism
Course 1: Computer Literacy / Unit 10: Social Media’s Effect On Society, Ethics & Digital Citizenship / Lesson 2: Intellectual Property, Copyright, Fair Use, & Plagiarism
Vocabulary focus
Copyright, Intellectual Property, Fair Use, Creative Commons, Plagiarism, Public Domain, Licensing, Citation, Attribution, Infringement
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept |
My explanation |
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KDE student outcomes
Unit-level context for this lesson · Course 110110
View aligned outcomes (3)
- #5 Explain the impact of computers upon society, including the effects of social technologies, green computing, dangers of excessive use, and disposal of obsolete equipment.
- #6 Identify and analyze ethical issues such as copyright, privacy, and security related to computing.
- #14 Explain the importance of maintaining a good digital identity.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.