Unit 10: Logic, Boolean Operators & Math for Game Developers
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Unit project
Game Logic & Mathematical Engine Blueprint.
Lesson 2: Boolean Logic & Truth Tables for Game Events
Lesson 3: Binary, Decimal, & Hexadecimal Number Systems
Lesson 4: Game Math — Vectors, Order of Operations, & Translating Formulas to Code
Lesson 5: Trace, Explain, and Validate a Game Algorithm (Outcomes #57 and #58)
Lesson 6: Applied Game Logic — Variables, Input and Functions
Lesson 7: Destroying Tiles — Conditions and Algorithm Validation
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KDE student outcomes
Unit-level planned alignment · Course 113605
View aligned outcomes (8)
- #38 Explain basic logic statements such as if/then and cause/effect.
- #39 Describe the uses of Boolean operators and the symbols associated with them.
- #40 Generate truth tables for game events.
- #41 Examine different number systems, including binary, decimal, and hexadecimal.
- #42 Demonstrate proper use of the order of operations.
- #43 Convert mathematical formulas into code.
- #44 Explain when to apply mathematical concepts common to game coding.
- #45 Use logical thinking to create a diagram of code execution.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.