Unit 7: Transferring a Paper Prototype into A Digital Game
Choose a lesson below to begin.
Unit project
Paper-to-Digital Prototype Conversion Project.
Resources
Lesson 2: Playtesting Logic & Gathering Player Agency Feedback
Lesson 3: Translating Paper Rules into Digital Game Structures
Lesson 4: Mini Golf Digital Mechanics Studio
Lesson 5: Projectiles — Tiles, Collisions and Win Conditions
Lesson 6: Jumper — Platform Design and Level Iteration
Unit resources
Every file for this unit in one place. Open a lesson to see previews of each item.
Lesson 1: Paper Prototyping (CYOA Card Decks / Board Prototypes)
Lesson 2: Playtesting Logic & Gathering Player Agency Feedback
Lesson 3: Translating Paper Rules into Digital Game Structures
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KDE student outcomes
Unit-level planned alignment · Course 113605
View aligned outcomes (3)
- #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
- #20 Explore the components of game structure.
- #37 Incorporate game mechanics into a game.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.