Lesson 2: Designing Game Rules & Usability / Player Experience (UX)
Use the lesson materials below in the order your teacher assigns.
Rule writing direct instruction, UX clarity audit lab, and playtesting observation exercise. CainOnGames video: Do Gamers Know What They Like? (discussion and analysis).
Resources
Do Gamers Know What They Like?
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Learning materials
Key Terms — Designing Game Rules & Usability / Player Experience (UX)
Student Handout — Designing Game Rules & Usability / Player Experience (UX)
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KDE student outcomes
Lesson-specific planned alignment · Course 113605
View aligned outcomes (3)
- #23 Create rules for a game.
- #26 Explain the importance of usability and how it impacts user experience.
- #37 Incorporate game mechanics into a game.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.