Unit 1: Foundations of Game Design & Gaming History
Ever wonder how arcade classics laid the groundwork for modern 3D games? In this unit, you will study game history, break down non-digital board games, and learn essential terminology used by real game studios.
Learning goals
- I can trace the technological evolution of video game hardware across console generations.
- I can deconstruct non-digital board/card games into isolated mechanics and rules.
- I can define industry terminology and acronyms (HUD, NPC, Hitbox) accurately.
Unit project
Non-Digital Game Mechanics Deconstruction & Evolution Paper.
Resources
Lesson 2: Non-Digital Games Analysis (Board & Card Games)
Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms
Discuss and submit in Google Classroom
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KDE student outcomes
Unit-level planned alignment · Course 113605
View aligned outcomes (4)
- #1 Explain the history of computing technologies that impact the game development industry.
- #2 Explore non-digital games.
- #3 Research the evolution of video games.
- #13 Define common terminology and its acronyms.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.