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Lesson 3: Translating Paper Rules into Digital Game Structures

Use the lesson materials below in the order your teacher assigns.

Pseudocode translation demonstration, state machine mapping, and digital engine setup.

Resources

Learning materials

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.