Lesson 1: Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
Use the lesson materials below in the order your teacher assigns.
Industry pipeline overview, studio role matching lab, and career path exploration. CainOnGames video: Success Has Many Fathers and Failure Is an Orphan (discussion and analysis).
Resources
Success Has Many Fathers and Failure Is an Orphan
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Learning materials
Key Terms — Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
Student Handout — Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
Watch & Explore: Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
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KDE student outcomes
Unit-level context for this lesson · Course 113605
View aligned outcomes (8)
- #5 Evaluate the contributions of individual game designers and developers.
- #6 Explore careers as a game artist and sound designer.
- #7 Describe the role of a game designer.
- #8 Explore careers as a game developer.
- #9 Describe career pathways in quality assurance/testing.
- #10 Explain the role of the producer.
- #11 Explain the career path of an independent developer.
- #12 Research salary structures in the industry.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.