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Daily Bell Ringer — Paper Prototyping (CYOA Card Decks / Board Prototypes)

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 1: Paper Prototyping (CYOA Card Decks / Board Prototypes)

Before we begin

Why is paper prototyping faster and cheaper than coding a digital prototype?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (3)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.