Doss Academy
Skip to learning content

Student Handout — Paper Prototyping (CYOA Card Decks / Board Prototypes)

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 1: Paper Prototyping (CYOA Card Decks / Board Prototypes)

Paper Prototyping Planning Sheet.

Name: ____________________ Date: ____________________

Explore and practice

Paper prototype construction studio, mechanic testing mini-lab, and rapid iteration.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

Use the vocabulary

Paper Prototype, Rapid Prototyping, CYOA Deck, Physical Playtest, Mockup, Low-Fidelity, Rule Iteration, Mechanic Validation, Design Cycle, Paper Board

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (3)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.