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Student Handout — Game Math — Vectors, Order of Operations, & Translating Formulas to Code

Course 2: Game Design & Development Principles / Unit 10: Logic, Boolean Operators & Math for Game Developers / Lesson 4: Game Math — Vectors, Order of Operations, & Translating Formulas to Code

Game Math & Vector Formulas Worksheet.

Name: ____________________ Date: ____________________

Explore and practice

Vector math presentation, distance formula-to-code translation lab, and order of operations drill.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Vector, Velocity, Order of Operations, PEMDAS, Distance Formula, Cartesian Plane, Trigonometry, Scalar, Magnitude, Code Translation

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #42 Demonstrate proper use of the order of operations.
  • #43 Convert mathematical formulas into code.
  • #44 Explain when to apply mathematical concepts common to game coding.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.