Key Terms — History & Evolution of Video Games
Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 1: History & Evolution of Video Games
Vocabulary focus
Arcade, Console Generation, Hardware Limitation, Vector Graphics, Bit-Depth, Sprite, Microprocessor, ROM, Home Console, Evolution
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |