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Key Terms — History & Evolution of Video Games

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 1: History & Evolution of Video Games

Vocabulary focus

Arcade, Console Generation, Hardware Limitation, Vector Graphics, Bit-Depth, Sprite, Microprocessor, ROM, Home Console, Evolution

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Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (2)
  • #1 Explain the history of computing technologies that impact the game development industry.
  • #3 Research the evolution of video games.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.