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Key Terms — Non-Digital Games Analysis (Board & Card Games)

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 2: Non-Digital Games Analysis (Board & Card Games)

Vocabulary focus

Non-Digital Game, Game Mechanics, Turn Structure, Rule Set, Abstraction, Victory Condition, Dice/Card Systems, Play Space, Token, Board Game

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Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #2 Explore non-digital games.
  • #20 Explore the components of game structure.
  • #23 Create rules for a game.
  • #34 Compare and contrast categories of game mechanics.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.