Key Terms — Non-Digital Games Analysis (Board & Card Games)
Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 2: Non-Digital Games Analysis (Board & Card Games)
Vocabulary focus
Non-Digital Game, Game Mechanics, Turn Structure, Rule Set, Abstraction, Victory Condition, Dice/Card Systems, Play Space, Token, Board Game
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |