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Student Handout — Non-Digital Games Analysis (Board & Card Games)

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 2: Non-Digital Games Analysis (Board & Card Games)

Non-Digital Game Mechanics Deconstruction Worksheet.

Name: ____________________ Date: ____________________

Explore and practice

Board game teardown lab, turn structure analysis, and rule abstraction activity.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Non-Digital Game, Game Mechanics, Turn Structure, Rule Set, Abstraction, Victory Condition, Dice/Card Systems, Play Space, Token, Board Game

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Lesson assets

Discuss and submit in Google Classroom

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #2 Explore non-digital games.
  • #20 Explore the components of game structure.
  • #23 Create rules for a game.
  • #34 Compare and contrast categories of game mechanics.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.