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Student Handout — Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)

Course 2: Game Design & Development Principles / Unit 3: CS Career Options, Pathways & Industry Roles / Lesson 1: Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)

Game Studio Pipeline & Role Breakdown.

Name: ____________________ Date: ____________________

Explore and practice

Industry pipeline overview, studio role matching lab, and career path exploration. CainOnGames video: Success Has Many Fathers and Failure Is an Orphan (discussion and analysis).

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Game Designer, Game Developer, Game Artist, Sound Designer, QA Tester, Producer, Indie Developer, Development Pipeline, Studio Roles, Specialization

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (8)
  • #5 Evaluate the contributions of individual game designers and developers.
  • #6 Explore careers as a game artist and sound designer.
  • #7 Describe the role of a game designer.
  • #8 Explore careers as a game developer.
  • #9 Describe career pathways in quality assurance/testing.
  • #10 Explain the role of the producer.
  • #11 Explain the career path of an independent developer.
  • #12 Research salary structures in the industry.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.