Student Handout — Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
Course 2: Game Design & Development Principles / Unit 3: CS Career Options, Pathways & Industry Roles / Lesson 1: Roles in the Game Industry (Designer, Developer, Artist, Sound Designer, QA, Producer, Indie Dev)
Game Studio Pipeline & Role Breakdown.
Name: ____________________ Date: ____________________
Explore and practice
Industry pipeline overview, studio role matching lab, and career path exploration. CainOnGames video: Success Has Many Fathers and Failure Is an Orphan (discussion and analysis).
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
Game Designer, Game Developer, Game Artist, Sound Designer, QA Tester, Producer, Indie Developer, Development Pipeline, Studio Roles, Specialization
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.
Resources
Success Has Many Fathers and Failure Is an Orphan
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