Key Terms — Defining Player Experience & Core Loops (Action → Feedback → Improvement)
Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 1: Defining Player Experience & Core Loops (Action → Feedback → Improvement)
Vocabulary focus
Core Loop, Action, Feedback, Improvement, Player Experience, Engagement, Micro-loop, Macro-loop, Game State, Challenge
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
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| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |