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Student Handout — Defining Player Experience & Core Loops (Action → Feedback → Improvement)

Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 1: Defining Player Experience & Core Loops (Action → Feedback → Improvement)

Core Gameplay Loop Diagramming Worksheet.

Name: ____________________ Date: ____________________

Explore and practice

Core loop direct instruction, gameplay loop teardown, and student loop diagramming.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Core Loop, Action, Feedback, Improvement, Player Experience, Engagement, Micro-loop, Macro-loop, Game State, Challenge

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (2)
  • #20 Explore the components of game structure.
  • #27 Explain in-game economies, motivators, and reward systems.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.