Daily Bell Ringer — Branching Narratives & Choice Architecture
Course 2: Game Design & Development Principles / Unit 5: Game Design Storytelling & Nonlinear Narratives / Lesson 2: Branching Narratives & Choice Architecture
Before we begin
What is "illusion of choice" in game narrative design?
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
Discuss and submit in Google Classroom
Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.
Open Google ClassroomChoose your class and the assignment named by your teacher.
KDE student outcomes
Lesson-specific planned alignment · Course 113605
View aligned outcomes (3)
- #21 Analyze the essentials of storytelling.
- #22 Write an outline of a nonlinear story.
- #38 Explain basic logic statements such as if/then and cause/effect.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.