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Daily Bell Ringer — Branching Narratives & Choice Architecture

Course 2: Game Design & Development Principles / Unit 5: Game Design Storytelling & Nonlinear Narratives / Lesson 2: Branching Narratives & Choice Architecture

Before we begin

What is "illusion of choice" in game narrative design?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #21 Analyze the essentials of storytelling.
  • #22 Write an outline of a nonlinear story.
  • #38 Explain basic logic statements such as if/then and cause/effect.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.