Key Terms — Branching Narratives & Choice Architecture
Course 2: Game Design & Development Principles / Unit 5: Game Design Storytelling & Nonlinear Narratives / Lesson 2: Branching Narratives & Choice Architecture
Vocabulary focus
Branching Narrative, Choice Architecture, Illusion of Choice, Consequence, Narrative Tree, Moral Alignment, Multiple Endings, Player Agency, Decision Point, Dialogue Tree
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
The Origin of Reactivity
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