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Key Terms — Copyright, Trademarks, Creative Commons, & Third-Party Assets

Course 2: Game Design & Development Principles / Unit 11: Intellectual Property, Ethics & DRM in Gaming / Lesson 1: Copyright, Trademarks, Creative Commons, & Third-Party Assets

Vocabulary focus

Copyright, Trademark, Creative Commons, Third-Party Asset, Licensing, Asset Provenance, Open Source, Intellectual Property, Royalty-Free, Attribution

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For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.

Term or concept My explanation Example
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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (11)
  • #46 Research laws that govern intellectual property in diverse forms.
  • #47 Evaluate Creative Commons and open-source licensure.
  • #48 Cite the boundaries of third-party work.
  • #49 Explain copyright, trademarks, and other intellectual property protection.
  • #50 Explain the invasion of privacy in the use of technology.
  • #51 Model acceptable security practices.
  • #52 Explore the issues of piracy and digital rights management (DRM).
  • #53 Analyze your digital footprint.
  • #54 Discuss social responsibility and issues concerning gaming.
  • #55 Model legal and ethical use of information.
  • #56 Identify key elements of non-disclosure agreements (NDA) and contracts.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.