Student Handout — Copyright, Trademarks, Creative Commons, & Third-Party Assets
Course 2: Game Design & Development Principles / Unit 11: Intellectual Property, Ethics & DRM in Gaming / Lesson 1: Copyright, Trademarks, Creative Commons, & Third-Party Assets
Game Asset Licensing & Creative Commons Matrix.
Name: ____________________ Date: ____________________
Explore and practice
IP law lecture, Creative Commons license sorting lab, and asset provenance audit.
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
Copyright, Trademark, Creative Commons, Third-Party Asset, Licensing, Asset Provenance, Open Source, Intellectual Property, Royalty-Free, Attribution
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.