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Student Handout — Copyright, Trademarks, Creative Commons, & Third-Party Assets

Course 2: Game Design & Development Principles / Unit 11: Intellectual Property, Ethics & DRM in Gaming / Lesson 1: Copyright, Trademarks, Creative Commons, & Third-Party Assets

Game Asset Licensing & Creative Commons Matrix.

Name: ____________________ Date: ____________________

Explore and practice

IP law lecture, Creative Commons license sorting lab, and asset provenance audit.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Copyright, Trademark, Creative Commons, Third-Party Asset, Licensing, Asset Provenance, Open Source, Intellectual Property, Royalty-Free, Attribution

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (11)
  • #46 Research laws that govern intellectual property in diverse forms.
  • #47 Evaluate Creative Commons and open-source licensure.
  • #48 Cite the boundaries of third-party work.
  • #49 Explain copyright, trademarks, and other intellectual property protection.
  • #50 Explain the invasion of privacy in the use of technology.
  • #51 Model acceptable security practices.
  • #52 Explore the issues of piracy and digital rights management (DRM).
  • #53 Analyze your digital footprint.
  • #54 Discuss social responsibility and issues concerning gaming.
  • #55 Model legal and ethical use of information.
  • #56 Identify key elements of non-disclosure agreements (NDA) and contracts.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.