Daily Bell Ringer — Design, Creation & Troubleshooting (STOP → THINK → CHECK → SEARCH → TRY → LEARN)
Course 1: Computer Literacy / Unit 15: Computer Literacy Final Capstone Project / Lesson 3: Design, Creation & Troubleshooting (STOP → THINK → CHECK → SEARCH → TRY → LEARN)
Before we begin
Recall the 6-step troubleshooting protocol. How will you apply this when you run into layout or design issues during your project build?
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
Laptop Ticket
intro, body, conclusion): What do you do when you get stuck on a project and nobody can help you right now? Explain your steps and why.
Discuss and submit in Google Classroom
Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.
Open Google ClassroomChoose your class and the assignment named by your teacher.
KDE student outcomes
Unit-level context for this lesson · Course 110110
View aligned outcomes (3)
- #3 Utilize computer technology as a tool to access, manage, prepare, and present information.
- #9 Use application software packages to prepare basic documents, spreadsheets, databases, and presentations.
- #14 Explain the importance of maintaining a good digital identity.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.