Daily Bell Ringer — Privacy, Security, Piracy, & Digital Rights Management (DRM)
Course 2: Game Design & Development Principles / Unit 11: Intellectual Property, Ethics & DRM in Gaming / Lesson 2: Privacy, Security, Piracy, & Digital Rights Management (DRM)
Before we begin
Why do some DRM implementations cause performance issues for legitimate players?
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
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KDE student outcomes
Unit-level context for this lesson · Course 113605
View aligned outcomes (11)
- #46 Research laws that govern intellectual property in diverse forms.
- #47 Evaluate Creative Commons and open-source licensure.
- #48 Cite the boundaries of third-party work.
- #49 Explain copyright, trademarks, and other intellectual property protection.
- #50 Explain the invasion of privacy in the use of technology.
- #51 Model acceptable security practices.
- #52 Explore the issues of piracy and digital rights management (DRM).
- #53 Analyze your digital footprint.
- #54 Discuss social responsibility and issues concerning gaming.
- #55 Model legal and ethical use of information.
- #56 Identify key elements of non-disclosure agreements (NDA) and contracts.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.