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Daily Bell Ringer — Mapping Stories to Visual Flowcharts

Course 2: Game Design & Development Principles / Unit 5: Game Design Storytelling & Nonlinear Narratives / Lesson 3: Mapping Stories to Visual Flowcharts

Before we begin

Why are flowcharts necessary for narrative game programmers?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (4)
  • #21 Analyze the essentials of storytelling.
  • #22 Write an outline of a nonlinear story.
  • #24 Compare conflict and outcomes.
  • #25 Develop objectives and outcomes for a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.