Key Terms — Projectiles — Tiles, Collisions and Win Conditions
Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 5: Projectiles — Tiles, Collisions and Win Conditions
Vocabulary focus
Projectile, tile, collision, win condition, game state
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
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Resources
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KDE student outcomes
Unit-level context for this lesson · Course 113605
View aligned outcomes (3)
- #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
- #20 Explore the components of game structure.
- #37 Incorporate game mechanics into a game.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.