Daily Bell Ringer — Introduction to OOP — Classes, Objects, Attributes, & Methods
Course 3: Introduction to Programming / Unit 8: Advanced Concepts — Error Handling & Object-Oriented Programming (OOP) / Lesson 3: Introduction to OOP — Classes, Objects, Attributes, & Methods
Before we begin
How is a class similar to a blueprint, while an object is the house built from it?
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
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KDE student outcomes
Unit-level context for this lesson · Course 110201
View aligned outcomes (3)
- #7 Design and develop programs that use effective error and exception handling.
- #10 Design and develop programs that implement fundamental features that are unique to the language studied.
- #11 Design and develop programs using object-oriented programming features, if applicable to the language studied.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.