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Key Terms — What Makes a Game a Game? Industry Terminology & Acronyms

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms

Vocabulary focus

HUD, NPC, Hitbox, Hurtbox, FOV, DPS, Cooldown, Aggro, Nerf/Buff, Frame Rate

Build your glossary

For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.

Term or concept My explanation Example
________________ ________________ ________________
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Resources

Lesson assets

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (2)
  • #13 Define common terminology and its acronyms.
  • #20 Explore the components of game structure.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.