Key Terms — What Makes a Game a Game? Industry Terminology & Acronyms
Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms
Vocabulary focus
HUD, NPC, Hitbox, Hurtbox, FOV, DPS, Cooldown, Aggro, Nerf/Buff, Frame Rate
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
Lesson assets
Game Design Vocabulary Posters

Game Design Vocabulary Wall Display
