Student Handout — What Makes a Game a Game? Industry Terminology & Acronyms
Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms
Game Industry Terminology & Acronym Reference.
Name: ____________________ Date: ____________________
Explore and practice
Direct instruction on game taxonomy, acronym drill game, and terminology mapping activity.
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
HUD, NPC, Hitbox, Hurtbox, FOV, DPS, Cooldown, Aggro, Nerf/Buff, Frame Rate
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.