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Daily Bell Ringer — What Makes a Game a Game? Industry Terminology & Acronyms

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms

Before we begin

Define HUD, NPC, and Hitbox in your own words.

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (2)
  • #13 Define common terminology and its acronyms.
  • #20 Explore the components of game structure.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.