Daily Bell Ringer — What Makes a Game a Game? Industry Terminology & Acronyms
Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms
Before we begin
Define HUD, NPC, and Hitbox in your own words.
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
Discuss and submit in Google Classroom
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KDE student outcomes
Lesson-specific planned alignment · Course 113605
View aligned outcomes (2)
- #13 Define common terminology and its acronyms.
- #20 Explore the components of game structure.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.