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Student Handout — What Makes a Game a Game? Industry Terminology & Acronyms

Course 2: Game Design & Development Principles / Unit 1: Foundations of Game Design & Gaming History / Lesson 3: What Makes a Game a Game? Industry Terminology & Acronyms

Game Industry Terminology & Acronym Reference.

Name: ____________________ Date: ____________________

Explore and practice

Direct instruction on game taxonomy, acronym drill game, and terminology mapping activity.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

HUD, NPC, Hitbox, Hurtbox, FOV, DPS, Cooldown, Aggro, Nerf/Buff, Frame Rate

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (2)
  • #13 Define common terminology and its acronyms.
  • #20 Explore the components of game structure.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.