Key Terms — Categories of Game Mechanics & Victory Conditions
Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 1: Categories of Game Mechanics & Victory Conditions
Vocabulary focus
Game Mechanics, Victory Condition, Movement Mechanic, Combat System, Objective, Loss Condition, Mechanics Taxonomy, Primary Mechanic, Secondary Mechanic, Rule Trigger
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |