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Student Handout — Categories of Game Mechanics & Victory Conditions

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 1: Categories of Game Mechanics & Victory Conditions

Mechanics & Victory Condition Reference Guide.

Name: ____________________ Date: ____________________

Explore and practice

Mechanics taxonomy lecture, victory condition analysis lab, and combination exercise.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Game Mechanics, Victory Condition, Movement Mechanic, Combat System, Objective, Loss Condition, Mechanics Taxonomy, Primary Mechanic, Secondary Mechanic, Rule Trigger

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #25 Develop objectives and outcomes for a game.
  • #35 Research victory condition mechanics of a game.
  • #37 Incorporate game mechanics into a game.
  • #38 Explain basic logic statements such as if/then and cause/effect.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.