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Key Terms — Categories of Game Mechanics & Victory Conditions

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 1: Categories of Game Mechanics & Victory Conditions

Vocabulary focus

Game Mechanics, Victory Condition, Movement Mechanic, Combat System, Objective, Loss Condition, Mechanics Taxonomy, Primary Mechanic, Secondary Mechanic, Rule Trigger

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For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.

Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #25 Develop objectives and outcomes for a game.
  • #35 Research victory condition mechanics of a game.
  • #37 Incorporate game mechanics into a game.
  • #38 Explain basic logic statements such as if/then and cause/effect.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.